﻿using UnityEngine;
using System.Collections;

public class BattleMessageScrollView : MessageScrollView
{
	float initPositionX = 665.0f;
	float initPositionY = -62.0f;
	float gapPositionY = -370.0f;

	protected override void Start()
	{
		base.Start();
		sceneManager = GameObject.Find ("SceneManager").GetComponent<MessageScene>();
		//this.SetDragAmount(0.0f, 1.0f, false);
	}
}
